Patch Notes Version 2240

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Patch Notes Version 2240

Post  Admin on Thu Feb 28, 2008 3:46 pm

** Patch Notes 2240 **

Please Note: There will be a player wipe on this version cause it changes ALOT of the gameplay.

--
* Partial Patch List - Subject to change - *
--

%: = Work in progress.
+: = Done.
-: = Not started yet.
^^ = External Description for above.

-- Special Notes --
Base of development is the 2240 Version. Patch notes will not mention changes that was done since our last version with GP enabled etc.

-- Game Systems --
+:Game Guard removed.
+:Max Level on this patch is 100. GM's will be level 127. - Max level will increase up till 126 on future patches so we can balance classes while raising max level.
+:New XP Table has been implemented at all levels from 1-126 to even out the levels more, you will require alot less xp at higher level and a bit more at lower levels, and you'll gain less xp per kill.
+:Login screen fixed to show correct message if you input non existing UserID.
+:Fixed a faulty popup that would appear sometimes at blacksmith.
+:Removed the message about availability of joining guild when you reached level 30 and beyond. I hope everyone knows you can join a guild at level 30 Wink
+:Added a message when you reach level 100 indicating that you have reached the final level and that you can no longer gain experience points.
+:Changed the (hotkey h) picture to show our website address.
+:Changed it so you will see the name of an enemy instead of attacker/enchanter or whatever their class is.
+:Fixed a small display glitch on gaining/losing fame to just show your rank in rankings instead of Above x.
-:Party Levelling will now be possible if level range is 20 instead of the usual 13.

-- Skills --
+:Level 5 skills are now available for use, skills will auto rollover to 5.0 from 4.6. Max skill level is now 5.6. Some level 5 skills will have special lvl5 effect.
+:The following skills will have an extra (Chance to trigger[Random Luck]) level 5 effect
> Defender: Being Considered, will possible be counter attack.
> Warrior: Chain Reaction: Deal extra damage.
> Assassin: Stealth: Stay in stealth after attack.
> Archer: Twin Peril: Undecided.
> Priest: Bright Armor: Area of Effect
> Cleric: Dazzle: Longer stun time
> Sorcerer: Fireball: Damage over time effect
> Enchanter: Enchant Weapon: Area of Effect
> Templar: Guard: Undecided.
> Attacker: Power Drain: Area of Effect + Recovery Percentage multiplied + Returns MP to party members within range.
> Gunner: Gunslinger: Extra Range, no cooldown.
> Life: Confuse: Longer stun time
> Rune: Enchant Weapon: Area of Effect
> Rune: Shock: Stun Effect
> Shadow: Stealth: Stay in stealth after attack.
+:Level 1 & 2 books will no longer drop from mobs.
+:Level 5 books will now drop from mobs.
+:Level 3 books are no longer sold at npc cause they should be easily available now.
+:First aid changed to cleric/priest only.
+:Reduced damage multiplier on Warrior skill Chain Reaction to better match the damage on attacker skills.
+:Increased the duration of the Templar skill thick skin by 100%
+:Increased the duration of the encourage skill by 100%
+:Slightly Reduced extra sword damage multiplier on Forceful Blow.
+:Slightly increased cooldown time on attacker skill power drain.
+:Reduced Assassin/Shadow 1Hit stealth damage multiplier by 40%
+:Reduced Gunner/Archer 1Hit stealth damage multiplier by 50% (To match Assasin/Shadow damage [Still got longer range])
+:Added a new skill to defender, counter attack which when activated will counter attack any enemy hitting you with a modifier (it is aoe as well though will only counter those hitting at you at the time of activation) It only works when activated and get dispelled if another attack is used.
+:Reduced damage multiplier for counter attack skill and increased cooldown by skill level.
+:Cleric will now have Vital Aura.
+:Life Ofc will now have Psalm of Light & Psalm of Courage.
+:Added level5 descriptions for all skills.
+:Changed all effect skills to display duration in minutes instead of seconds on skill tooltip.

-- Items --
+:Base EQ has been lowered down to F grade. Monsters will drop F-C EQ/Helmets, minibosses will have a low chance of dropping B & bosses drops B/A
+:Black Market will carry only D & C gear.
+:Stone of Oblivion stacks in 50
+:Siege Material stacks in 200
+:Pots stacks in 200
+:Water stacks in 200
+:Metal stacks in 200
+:Gems stacks in 200
+:Teleport Scrolls stacks in 50
+:Teleport Scrolls are available for various locations on KR/MK Maps 1/2. You will need to use a generic scroll on other maps and to tp to forts/statues/castle
-:Guard Arms are available for life officiators with simular stats as shields for cleric's.
+:G Sized Gems will now drop from monsters. They will NOT be able to fit into item sockets, but can be used to create G sized Pots.
%:An array of new/changed items.

-- Quests --
%:New quests have been written for all the new maps.

-- Monsters --
%:An array of new/changed monsters.
%:New Bosses.

-- Upgrading --
+:Upgrading rates changed and system changed to only allow specific metals on various steps. Silvin from 0-5, Mithril from 5-8 & Iterium from 8-10 with no downgrade possible at failure.
+:A new metal called Synthium is now available and will drop from mobs at a low rate (Lower than iterium). Synthium will have a slightly higher chance of success than any other metal & can be used on each upgrade step from 0->10
+:Upgrading routine rewritten to add hard cap support. There are currently no indication on when an item is hard-capped, but there is a message telling you that you cannot upgrade item any longer once one of its stats has reached cap value.
+:Changed it so 2Handed weapons will require 20 metals instead of the usual 10 to compensate for increased stats added into sockets.

-- Maps --
+:KR & MK now have their own starter maps from RYL1, KR will start at Grand Coast while MK starts at Lehan Spot.
%:Arena map is available to battle it out between KR & MK.
-:Caernarvon map was dropped. Only Dark Caernarvon map is available now.

-- World PvP --
+:KR & MK Starting maps cannot be visited by the other race, but their map2 can and is full PvP.
-:Guild War is no longer available.
+:Statue War is now available.
+:Castle War is now available.

Last edited by MorbidAngel on Tue 11 Mar 2008 - 3:56; edited 3 times in total



-----------------------------------------------------------------------

Hi all

As youve prolly already heard Fusion will be launched on Version 2240.

This Topic will be updated with stuff thats new / being added for this version (yes were already testing it on the server and no u cant have an alpha account sorry Razz)

Bugs gone:

Netbug, Stackbug, Callbug, Overroll. You cant use melee skills now when jumping.

Wars that we will have:

Statue Wars, Guild Wars, Castle Wars (all siege weapons except dropship working), Arena

Upgrading:

Added the Fusion system with Antoniums for all steps and Softcap barrier.
2h Sword will need 20 metals per step to upgrade. G gems can be used to upgrade.
Black market will sell C gear max, also C gear max can drop from regular mob.
No downgrading possible.

Skills:

Lvl 5 Skills, prolly with some special effects at lvl 5. Maybe some new skills.
lvl 1 & 2 skills can be bought at merchants, all other skills are drop only.

Player & Monster levels:

Up to lvl 140+ Monsters as been seen on the last alpha server.
Players can go up to lvl 120.

Items:

2240 has a lot of new items... ill be seeing what is funny / worth to add.
There seems to be new gears too :O
Jewelry / Special Boots & stuff prolly like described for last version.
all jewelry will drop from items, AA from miniboss or mob, AAA from boss, S grade jewelry to be added later.
+ Firecrackers Very Happy

Last but not least:

Well be starting out by having an Open Beta for players to gather up & test on everything.
Hopefully soon (<- ahahaha), prolly launching open beta before every last bit is patched & finished.
Also we will start with map 4 closed and max lvl 100 untill the next big patch is coming.

Greetings

Steelo

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