Another RYL Concept

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Re: Another RYL Concept

Post  MorbidAngel on Tue Mar 10, 2009 12:11 am

As i have previously stated, dont expect this to be completed anytime soon. Creating a working server is a long process, so just because i dont report any progress for a few days doesn't mean the process has halted Wink

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Re: Another RYL Concept

Post  LifeOfTheParty on Tue Mar 10, 2009 5:57 pm

as long as its done within this year of 2009 im happy, just gives me hope for the future of this great game.

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Re: Another RYL Concept

Post  MorbidAngel on Sat Mar 14, 2009 8:05 pm

LifeOfTheParty wrote:as long as its done within this year of 2009 im happy, just gives me hope for the future of this great game.


Well i can't promise that either but we'll see.

I guess its time for a little update again on progress since last time:

Bunch of internal work has been done.
Item loading is now fully done: Equipment/Inventory/Vault items are loaded along with all stats / upgrade stuff / sockets
Item grading is almost complete.
Custom GM Handler is working, we'll not support the standard ryl gm commands but instead have our own implementation that is alot more advanced.
Cross zone chat is now supported.
Some basic monster AI has been implemented (we're currently having an ichman walk around the big tree in circles on zone12 Wink)
Skills loading is fully done.
Action bar loading is fully done.
Shop functionality implemented.
Basic teleport scroll support.

--
Think thats it for now unless i forgot something which is very likely Wink

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Re: Another RYL Concept

Post  ScreaM on Sun Mar 15, 2009 2:21 pm

MorbidAngel wrote:
LifeOfTheParty wrote:as long as its done within this year of 2009 im happy, just gives me hope for the future of this great game.


Well i can't promise that either but we'll see.

I guess its time for a little update again on progress since last time:

Bunch of internal work has been done.
Item loading is now fully done: Equipment/Inventory/Vault items are loaded along with all stats / upgrade stuff / sockets
Item grading is almost complete.
Custom GM Handler is working, we'll not support the standard ryl gm commands but instead have our own implementation that is alot more advanced.
Cross zone chat is now supported.
Some basic monster AI has been implemented (we're currently having an ichman walk around the big tree in circles on zone12 Wink)
Skills loading is fully done.
Action bar loading is fully done.
Shop functionality implemented.
Basic teleport scroll support.

--
Think thats it for now unless i forgot something which is very likely Wink



That's sweet to hear! ım lıke progress Very Happy cheers

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Re: Another RYL Concept

Post  Steelo on Mon Mar 16, 2009 1:59 pm

Some basic monster AI has been implemented



wee plz more insight, are you planning to make movement more complex then in standard ryl? mobs in ryl are kinda dumb and cheap so far, i hope you can do something more then agro-range, maybe a built-in-set of mob-strategies or something (remember there are only 2 strats in basic RYL -> attack or run away (acolyte). would dig to see more there, mobs supporting each other or having various strategies to attack.. this could be an entrance point to change lvling alltogether, because for now you get the load of tanks/dds standing there and putting tape on their mouse to autohit and the pulller and healer are busy like hell. imagine if you had to do a bit more then pull the mobs to the tank (although i really like mass-killing-mobs-in-a-group-to-lvl-up). =)

any plans? I love you

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Re: Another RYL Concept

Post  Alis on Mon Mar 16, 2009 8:30 pm

me likey trained ichmans.. Smile

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Re: Another RYL Concept

Post  Dephron on Tue Mar 17, 2009 7:34 pm

Steelo wrote:
wee plz more insight, are you planning to make movement more complex then in standard ryl? mobs in ryl are kinda dumb and cheap so far, i hope you can do something more then agro-range, maybe a built-in-set of mob-strategies or something


no (more) ai needed for mobs. we want to kill them, slaughter them, hunt them, beat the sh*t out of them etc. etc...we dont want to play chess with them Smile

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Re: Another RYL Concept

Post  Shawnjohn on Tue Mar 17, 2009 9:27 pm

normal mobs, i agree the AI would kinda be better if kept simple, otherwise its just a pain in the ass, but boss mobs @@ would be a little interesting if they had a little more advanced AI, instead of just tanking and spanking.

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Re: Another RYL Concept

Post  MorbidAngel on Wed Mar 18, 2009 12:31 am

Well we're planning on doing some kind of AI above the standard RYL mobs, eg. they wont just walk back and forth but be a little more "intelligent" That being said standard mobs shouldn't be too smart as some has pointed out or it would just be a pain in the butt to level we'll leave the special stuff for bosses mostly.

As for bosses we have a whole bunch of stuff planned for those, which will use highly unique AI that requires ppl to actually do something other than tank & spam. We're looking into making unique skills and spells for bosses only as well.

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Re: Another RYL Concept

Post  Resolution on Wed Mar 18, 2009 10:08 am

Sounds awesome Smile

Don't rush it, we all want to play it badly but we know these things take time Very Happy Keep up the good work Morby.

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Re: Another RYL Concept

Post  ScreaM on Wed Mar 18, 2009 1:15 pm

MorbidAngel wrote:Well we're planning on doing some kind of AI above the standard RYL mobs, eg. they wont just walk back and forth but be a little more "intelligent" That being said standard mobs shouldn't be too smart as some has pointed out or it would just be a pain in the butt to level we'll leave the special stuff for bosses mostly.

As for bosses we have a whole bunch of stuff planned for those, which will use highly unique AI that requires ppl to actually do something other than tank & spam. We're looking into making unique skills and spells for bosses only as well.


have my babies plx?

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Re: Another RYL Concept

Post  MIME on Sat Mar 21, 2009 12:52 am

Hej tjejer Razz hehe i just wanted to say hi
Update me Morb pls , love ya I love you

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Re: Another RYL Concept

Post  Maverick86 on Sat Mar 21, 2009 12:04 pm

that boobs is hell

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Re: Another RYL Concept

Post  MIME on Sat Mar 21, 2009 10:01 pm

are mine, wanna touch ? Twisted Evil

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Re: Another RYL Concept

Post  ajax on Sun Mar 22, 2009 7:41 am

mime got aids Suspect

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